Campaign - Napoleonic Board Game by Waddingtons (1971)
Campaign - Napoleonic Board Game by Waddingtons (1971)
Brand: | Waddingtons |
Product Code: | A093 |
Availability: | 1 |
-
£40.00
Campaign - Napoleonic Board Game by Waddingtons (1971)
An exciting strategy game in which each player can become a Napoleon or a Wellington leading his army across Europe. Famous battles can be re-fought and alliances can be made and broken with this compelling game of military and political strategy"
The Game has a Large playing board , four sets of army pieces in red, white, blue and green, comprising 1 General, 9 infantry and 9 cavalry units. Six sets of 4 town cards of different colors, 4 alliance cards, 2 dice, 6 page rule book, and a 4 page "The Years of Napoleon" historical booklet.
The game reproduces the Napoleonic wars at the strategic level . It can be won either by the outright defeat of your opponent, or by acquiring towns controlling large areas of territory. The board is an abstract representation of Europe and western Russia and is divided into six areas of roughly equal size representing France, Prussia, Russia, Austria, Italy and Spain.
Each country has four provincial towns, and five of the countries used as starting countries also have a capital city. Parts of the board, particularly the central area, have areas of impenetrable mountains, forests, and sea which restrict the movement of the troops.
There are introductory and standard rules. Normally, each player selects a country, but in the two player game each gets two countries except that the France + Prussia combo is not allowed.
You can increase your Army by controlling certain Towns which are indicated by Infantry or Cavalry Symbols but you have got to be careful as if these are re-taken you will lose the
designated Army piece
A capital can only be captured after the provincial towns have been captured. Where more than two players are playing you can agree to ally with another player and exchange alliance cards as reminders. An ally cannot cross into his ally's territory without his consent. Alliances can be broken simply by announcing the fact; you can attack your former ally on your next turn only, giving him a turn to re-deploy.
The game is won if the player captures all his opponents capitals or captures 8 towns of any colour but not including the 4 in his own country.
You also win if your opponent's General is left with no troops.
"This absorbing strategy game captures the tension and the pressures of the famous Napoleonic battles. Alliances are made and broken and complex maneuvers bring victory or defeat"
This can be a very absorbing Game and there are extra Rules on the Internet which add even more flavour to a very Strategic Game.
The Game is for 2 to 4 Players,Aged 10 Years to Adult
The Game is Complete and the Contents are in Very Good Condition.
The Box is also in Very Good Condition for its Age.