Enemy Coast Ahead - The Dambusters Raid - Strategy War Board Game by GMT (2014) New

Enemy Coast Ahead - The Dambusters Raid - Strategy War Board Game by GMT (2014) New

Brand:GMT Games
Product Code:A213
Availability:Out Of Stock
  • £90.00

Enemy Coast Ahead -  The Dambusters Raid - Strategy War Game by GMT (2014) New

Operation Chastise: the Dambuster Raid

On the night of May 16, 1943, nineteen Lancaster bombers of 617 Squadron took off from their base near Lincoln in Great Britain and headed for the heart of German industry in the Ruhr. The squadron’s task was to destroy the dams that controlled the reservoirs feeding Germany’s war engine. In the words of aeronautical engineer Barnes Wallis, the mastermind behind the operation, “power is dependant on the supply of natural stores of energy such as coal, oil and water.... If their destruction or paralysis can be accomplished they offer a means of rendering the Enemy utterly incapable of continuing the War.

The Lancasters had been modified to carry a most unusual ordnance code named Upkeep. It looked more like a petrol barrel than an explosive device, but the painstakingly engineered and tested outer layer cushioned a volatile mine designed by Wallis to bounce over torpedo nets and kiss the lip of the dam, its backspin carefully devised to hug the dam rather than ricochet on impact. Upkeep was supposed to plunge down along the wall like a depth-charge, detonating halfway down. The concussion would crack the structure, and the water’s mass held back by the dam would push open the crack, creating a breach in the wall. The dam would be destroyed.

Eight of the Lancasters would not return that night, but the two primary targets of the Möhne and Eder dams were breached, letting loose a combined torrent that measured nearly half a million tons of water and taking the lives of over 1200 German civilians and military personnel.

The Game
In Enemy Coast Ahead: The Dambuster Raid, you command a newly formed squadron assigned the task of breaching the dams in the Ruhr Valley. Not only are you presented with a variety of decisions, you play the invisible hand of fate as your crews endure the hazards of a dangerous night raid. Play the campaign and you get to organize and train the squadron, or play the historical scenarios.

Players
Play solitaire and you do it all. Play with teammates and one of you is the squadron commander giving orders to subordinates. The squadron commander wins if the dams are breached, while subordinates compete to accomplish their orders with the least casualties to the men and machines assigned to them. Only one subordinate will win. Of course, if the dams are not breached, you all lose.
The Game can be Played Solitaire or by upto 3 Players , Aged 12 Years to Adult
The Game is New and Still in its Shrink wrap.

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